Presents Tree growing and runes appearing
This is the first actual coding and gameplay post, took a while to figure things out.
I started by creating the overall level.
- The basic scenario: with some vegetation
- The present vine that grows over time, player must make sure it is not sabotaged. A simple behavior that scales the vine and shows the presents at the end.
- Magical runes that appears around the map. I setup a set of spawn points. At the beginning of the level, a spawner chooses a subset of those spawn points based on the amount of runes to spawn and activate those. Each spawner chooses one of the runes to spawn (the difference is only cosmetic) and a time (they don't spawn all at once in the beginning).
- [wip] Some UI: number of runes collected, number of runes required, timer for the vine to fully grow and present to appear, health of the vine
The game can be opened but there is no gameplay yet. Small video below:
Next step I will create the player avatar and basic movement. The rune collection mechanics and the success criteria for the level. For the movement I will need to study a little but about NavMeshs since it has been sometime. Might take a while but I will try to share the progress here during the day. I hope I can have it working today.
The third iteration will be focused on the avocado which will poison the vine and try to prevent the player from collecting all the runes with some obstacles. I will also code the failure criteria for the level. This will be tomorrow's work.
Fourth iteration will be Wednesday, jam's last day, I will focus on bugs, balancing and any adjustments to make sure it feels fun to play the game.
Get Christmas Chaos: The Avocado Conspiracy
Christmas Chaos: The Avocado Conspiracy
Spring themed game for the Picnic Season Jam - Work in Progress
More posts
- Moving on but not quite2 days ago
- How are the Avocados sabotaging the presents production?3 days ago
- Adding the Scrolling part of the Side Scroller3 days ago
- First Playable Out: Collect Runes to Produce Presents!4 days ago
- Importing a 2013 package into Unity 69 days ago
- Designing a Side Scrolling Level with a non-combat Mechanics9 days ago
- Golden Axe but without the combat11 days ago
- Idea 01: Merlin saves the crops11 days ago
- Starting over in the Picnic Season Jam11 days ago
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