Importing a 2013 package into Unity 6
Christmas Chaos: The Avocado Conspiracy » Devlog
Small Unity 6 "porting" issue with the shaders Luckly everything was unlit and easy to solve. They all came with a Legacy Shaders/Transparent/Cutout/VertexLit shader
I changed most to the Unlit/Texture shader
and some others to the Unlit/Transparent shader when transparency was important.
Also rearranged the whole scenario so it looks more with an Action Side Scroller. I didn't anticipate that some kind of wall at the back would be needed. So I moved most vegetation to the back to try and make a natural block. It looks something like this (you can compare it with the image on the bottom, which was the initial scene):
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Christmas Chaos: The Avocado Conspiracy
Spring themed game for the Picnic Season Jam - Work in Progress
More posts
- Moving on but not quite2 days ago
- How are the Avocados sabotaging the presents production?3 days ago
- Adding the Scrolling part of the Side Scroller3 days ago
- First Playable Out: Collect Runes to Produce Presents!4 days ago
- Presents Tree growing and runes appearing6 days ago
- Designing a Side Scrolling Level with a non-combat Mechanics9 days ago
- Golden Axe but without the combat11 days ago
- Idea 01: Merlin saves the crops11 days ago
- Starting over in the Picnic Season Jam11 days ago
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